Thief is a stealth online game developed by Eidos Montréal and printed by Sq. Enix. It’s the fourth installment within the Thief collection and a reboot of the franchise. The sport was launched for Microsoft Home windows, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One on February 25, 2014.
The sport follows the story of Garrett, a grasp thief who should navigate a darkish and harmful metropolis to retrieve 4 historical artifacts generally known as the Keeper Stones. Garrett possesses a wide range of skills that enable him to sneak by shadows, scale partitions, and choose locks. The sport contains a branching narrative system that enables gamers to make selections that have an effect on the story and ending.
Thief acquired blended evaluations from critics. Some praised the sport’s stealth gameplay and environment, whereas others criticized its linear stage design and repetitive missions.
Thief (2014 online game)
Thief is a stealth online game developed by Eidos Montréal and printed by Sq. Enix. It’s the fourth installment within the Thief collection and a reboot of the franchise.
- First-person perspective
- Stealth gameplay
- Darkish and atmospheric setting
- Branching narrative system
- Number of skills
- 4 historical artifacts
- Linear stage design
- Combined evaluations
- Repetitive missions
- February 25, 2014 launch date
Thief acquired blended evaluations from critics. Some praised the sport’s stealth gameplay and environment, whereas others criticized its linear stage design and repetitive missions.
First-person perspective
Thief is performed from a first-person perspective, placing gamers within the sneakers of Garrett, the grasp thief. This attitude permits gamers to expertise the sport world by Garrett’s eyes, making a extra immersive and private expertise.
The primary-person perspective additionally enhances the sport’s stealth gameplay. Gamers should fastidiously observe their environment and use shadows and canopy to keep away from detection. The sport’s stage design is tailor-made to the first-person perspective, with loads of nooks and crannies to cover in and a number of paths to take.
As well as, the first-person perspective helps to create a way of environment and pressure. The sport’s darkish and gritty environments are rendered in gorgeous element, and the participant’s restricted subject of view creates a way of claustrophobia and paranoia.
Total, the first-person perspective is an integral a part of Thief’s gameplay and environment. It permits gamers to expertise the sport world by Garrett’s eyes and enhances the sport’s stealth and immersion.
Thief’s first-person perspective has been praised by critics for its immersion and realism. Nonetheless, some critics have additionally famous that the angle could be limiting at occasions, particularly in tight areas or throughout fight.
Stealth gameplay
Thief is a stealth recreation at its core. Gamers should use stealth and crafty to navigate the sport’s ranges, avoiding detection by guards and different enemies. Garrett possesses a wide range of skills that assist him to stay undetected, resembling the flexibility to maneuver silently, climb partitions, and choose locks.
The sport’s stage design is tailor-made to stealth gameplay. Ranges are crammed with shadows and canopy, and there are a number of paths to take to succeed in your aims. Gamers should fastidiously observe their environment and plan their actions accordingly.
As well as, the sport’s AI is designed to be difficult however honest. Guards have reasonable patrol patterns and can examine suspicious noises. Gamers should be cautious to not make an excessive amount of noise or depart any proof behind.
Total, Thief’s stealth gameplay is well-designed and difficult. Gamers should use all of their expertise and crafty to keep away from detection and full their aims.
Thief’s stealth gameplay has been praised by critics for its realism and problem. Nonetheless, some critics have additionally famous that the sport’s stealth mechanics could be unforgiving at occasions, and that gamers could have to resort to trial and error to finish a number of the recreation’s harder sections.
Darkish and atmospheric setting
Thief is about in a darkish and atmospheric world. The sport’s ranges are crammed with shadows and dirt, and the air is thick with pressure.
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Real looking graphics
Thief’s graphics are extremely reasonable, and the sport’s world is rendered in gorgeous element. The sport’s use of sunshine and shadow creates a way of environment and immersion that’s unmatched by different stealth video games.
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Immersive sound design
Thief’s sound design can also be top-notch. The sport’s soundscape is crammed with ambient noises and refined cues that assist to create a way of realism and immersion. The sport’s voice performing can also be wonderful, and the characters are dropped at life by a gifted solid of actors.
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Distinctive artwork model
Thief’s artwork model is distinctive and memorable. The sport’s world is a novel mix of medieval and steampunk components, and the sport’s characters are visually putting. Thief’s artwork model is a serious a part of what units the sport other than different stealth video games.
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Compelling story
Thief’s story is darkish and compelling. The sport follows Garrett as he investigates a mysterious group generally known as the Keepers. The story is stuffed with twists and turns, and it’ll hold gamers guessing till the very finish.
Total, Thief’s darkish and atmospheric setting is without doubt one of the recreation’s strongest factors. The sport’s graphics, sound design, artwork model, and story all come collectively to create a really immersive and unforgettable expertise.
Branching narrative system
Thief contains a branching narrative system that enables gamers to make selections that have an effect on the story and ending. These selections could be small, resembling selecting to spare or kill an enemy, or they are often bigger, resembling selecting to hitch one faction over one other.
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A number of endings
The alternatives you make all through the sport will result in one in every of a number of attainable endings. There are not any “good” or “unhealthy” endings, and one of the best ending for you’ll rely by yourself private preferences.
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Replayability
The branching narrative system offers Thief a excessive diploma of replayability. You may play by the sport a number of occasions and make totally different selections every time to see how they have an effect on the story and ending.
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Participant company
The branching narrative system offers gamers a way of company and management over the story. Your selections matter, and they’ll form the way in which the story unfolds.
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Immersion
The branching narrative system helps to immerse gamers within the recreation world. You are feeling like you might be actually making a distinction within the story, and your selections have actual penalties.
Total, Thief’s branching narrative system is a welcome addition to the sport. It offers gamers extra management over the story and ending, and it encourages a number of playthroughs. The branching narrative system is without doubt one of the issues that makes Thief a really distinctive and memorable expertise.
Number of skills
Garrett possesses a wide range of skills that assist him to navigate the sport world and full his aims. These skills embrace:
Stealth: Garrett can transfer silently, crouch, and conceal in shadows to keep away from detection. He may use a wide range of instruments and devices to distract enemies and create diversions.
Agility: Garrett is a talented climber and may scale partitions and bounce over obstacles. He may use a grappling hook to succeed in excessive locations and cross gaps.
Lockpicking: Garrett is a grasp lockpicker and may open most locks with ease. He may use lockpicks to disable traps and safety methods.
Pickpocketing: Garrett can pickpocket enemies to steal their valuables. He may use pickpocketing to plant proof and body others.
Along with these core skills, Garrett may study new skills by discovering and studying talent books. These skills can provide Garrett new methods to work together with the surroundings and full aims.
The number of skills that Garrett possesses offers gamers quite a lot of freedom and selection in how they method the sport. Gamers can select to deal with stealth, agility, lockpicking, or pickpocketing, or they will combine and match skills to create their very own distinctive playstyle.
4 historical artifacts
The story of Thief revolves round 4 historical artifacts generally known as the Keeper Stones. These stones are stated to own nice energy, and they’re wanted by each good and evil forces.
The 4 Keeper Stones are:
- The Stone of Listening to: This stone permits its person to listen to the ideas of others.
- The Stone of Sight: This stone permits its person to see by partitions and different objects.
- The Stone of Contact: This stone permits its person to really feel the feelings of others.
- The Stone of Time: This stone permits its person to decelerate or pace up time.
Garrett is employed to steal the Keeper Stones by a mysterious shopper. Nonetheless, as Garrett investigates the stones, he learns that they’re extra harmful than he thought. The stones are stated to be cursed, and so they can drive their customers mad.
The 4 historical artifacts play a central position in Thief’s story. They’re the objects of Garrett’s quest, and they’re the supply of the sport’s battle. The artifacts are additionally a supply of thriller and intrigue, and so they add a layer of depth to the sport’s world.
Linear stage design
Thief’s stage design is linear, that means that gamers are guided by the sport’s ranges in a particular order. That is in distinction to open-world video games, which give gamers extra freedom to discover the sport world and full aims in any order.
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Give attention to stealth
Thief’s linear stage design helps to focus the sport on stealth gameplay. By guiding gamers by the sport’s ranges in a particular order, the builders are capable of create extra managed and difficult stealth encounters.
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Storytelling
The linear stage design additionally helps to inform the sport’s story. By controlling the order by which gamers expertise the sport’s ranges, the builders are capable of create a extra cohesive and impactful narrative.
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Visible storytelling
The linear stage design additionally permits the builders to make use of visible storytelling to information gamers by the sport world. By fastidiously putting objects and landmarks within the recreation’s ranges, the builders can create a way of environment and immersion that might be tough to realize in an open-world recreation.
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Restricted replayability
One draw back of Thief’s linear stage design is that it limits the sport’s replayability. As soon as gamers have accomplished the sport as soon as, they are going to know the structure of the degrees and the placement of the aims. This will make subsequent playthroughs much less difficult and fewer rewarding.
Total, Thief’s linear stage design has each benefits and downsides. The linear stage design helps to focus the sport on stealth gameplay and storytelling, but it surely additionally limits the sport’s replayability.
Combined evaluations
Thief acquired blended evaluations from critics. Some praised the sport’s stealth gameplay, environment, and story, whereas others criticized its linear stage design, repetitive missions, and technical points.
One of many primary criticisms of Thief was its linear stage design. Some critics felt that the sport’s ranges have been too slender and restrictive, and that they restricted the participant’s freedom to discover and experiment. Others felt that the linear stage design made the sport really feel extra like a conventional motion recreation than a stealth recreation.
One other criticism of Thief was its repetitive missions. Most of the recreation’s missions contain sneaking right into a constructing, stealing an object, after which escaping. Whereas these missions could be satisfying at first, they will turn out to be repetitive after some time. Some critics additionally felt that the sport’s aims have been too simplistic, and that they didn’t provide sufficient selection.
Lastly, some critics additionally skilled technical points with Thief. These points included body charge drops, crashes, and bugs. Whereas these points weren’t widespread, they did have an effect on some gamers’ enjoyment of the sport.
Regardless of these criticisms, Thief additionally acquired reward from many critics. Many praised the sport’s stealth gameplay, environment, and story. Some critics additionally praised the sport’s graphics and sound design.
Repetitive missions
One of many primary criticisms of Thief is its repetitive missions. Most of the recreation’s missions contain sneaking right into a constructing, stealing an object, after which escaping. Whereas these missions could be satisfying at first, they will turn out to be repetitive after some time.
There are a couple of explanation why Thief’s missions can really feel repetitive. First, the aims are sometimes very related. In most missions, the participant is tasked with stealing a particular object from a closely guarded location. This will result in a sense of monotony, because the participant is actually doing the identical factor over and over.
Second, the extent design may contribute to the sensation of repetitiveness. Most of the recreation’s ranges are fairly linear, and there may be typically just one solution to full a mission. This will restrict the participant’s freedom to experiment and discover new methods to method the aims.
Lastly, the dearth of selection in enemy sorts may make the missions really feel repetitive. The participant will typically face the identical forms of enemies over and over, which may make the fight encounters really feel stale.
Regardless of these criticisms, Thief’s missions can nonetheless be satisfying. The stealth gameplay is well-designed and difficult, and the sport’s environment and story assist to maintain the participant engaged. Nonetheless, gamers who’re in search of a recreation with quite a lot of selection in its missions could also be upset with Thief.
February 25, 2014 launch date
Thief was launched on February 25, 2014 for Microsoft Home windows, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The sport was developed by Eidos Montréal and printed by Sq. Enix.
Thief was initially scheduled to be launched in late 2013, however was delayed a number of occasions. The sport’s delay was resulting from various elements, together with the necessity for added growth time and the will to keep away from releasing the sport in the course of the busy vacation season.
Regardless of the delay, Thief was launched to typically constructive evaluations from critics. The sport’s stealth gameplay, environment, and story have been praised by many critics, though some criticized the sport’s linear stage design and repetitive missions.
Thief was a business success, promoting over 1 million copies worldwide in its first week of launch. The sport was additionally nominated for a number of awards, together with Recreation of the 12 months on the 2014 Golden Joystick Awards.
FAQ
Listed below are some regularly requested questions on Thief (2014 online game):
Query 1: What’s Thief?
Thief is a stealth online game developed by Eidos Montréal and printed by Sq. Enix. It’s the fourth installment within the Thief collection and a reboot of the franchise.
Query 2: When was Thief launched?
Thief was launched on February 25, 2014 for Microsoft Home windows, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One.
Query 3: What are the principle options of Thief?
Thief options first-person stealth gameplay, a darkish and atmospheric setting, a branching narrative system, and a wide range of skills that gamers can use to navigate the sport world and full aims.
Query 4: What’s the story of Thief?
Thief follows the story of Garrett, a grasp thief who should navigate a darkish and harmful metropolis to retrieve 4 historical artifacts generally known as the Keeper Stones.
Query 5: What are the other ways to play Thief?
Thief could be performed in a wide range of methods, relying on the participant’s most popular model. Gamers can select to deal with stealth, agility, lockpicking, or pickpocketing, or they will combine and match skills to create their very own distinctive playstyle.
Query 6: What are the totally different issue ranges in Thief?
Thief options three issue ranges: Straightforward, Regular, and Arduous. The problem stage impacts the habits of the AI, the variety of enemies, and the quantity of injury that the participant takes.
Query 7: What are the totally different recreation modes in Thief?
Thief contains a single-player marketing campaign and a multiplayer mode. The multiplayer mode permits gamers to compete towards one another in a wide range of stealth-based recreation modes.
These are only a few of the regularly requested questions on Thief. For extra data, please go to the sport’s official web site.
Now that you understand extra about Thief, listed below are a couple of suggestions that can assist you get began:
Suggestions
Listed below are a couple of suggestions that can assist you get began in Thief:
Tip 1: Use stealth to your benefit. Thief is a stealth recreation, so it is very important use stealth to your benefit. Keep away from making noise, keep out of sight, and use the shadows to your benefit.
Tip 2: Take your time and discover. Thief is a big recreation with many secrets and techniques to find. Take your time to discover the sport world and discover all the hidden loot and secrets and techniques.
Tip 3: Experiment with totally different skills. Thief offers you a wide range of skills to make use of. Experiment with totally different skills to search out those that work finest on your playstyle.
Tip 4: Do not be afraid to fail. Thief is a difficult recreation. Do not be afraid to fail and study out of your errors.
These are only a few suggestions that can assist you get began in Thief. With a bit apply, you’ll grasp the sport’s stealth gameplay and turn out to be a grasp thief.
Now that you’ve some suggestions that can assist you get began, it is time to dive into the world of Thief and expertise the sport for your self.
Conclusion
Thief is a well-crafted stealth recreation that provides a difficult and rewarding expertise for gamers of all talent ranges. The sport’s darkish and atmospheric setting, branching narrative system, and number of skills make it a novel and memorable expertise. Total, Thief is a must-play for followers of stealth video games and a worthy addition to the collection. The sport’s strengths far outweigh its weaknesses, and it’s positive to please even probably the most discerning avid gamers. So what are you ready for? Choose up Thief as we speak and expertise the fun of being a grasp thief.